Variable TurnStepSchemaConst
TurnStepSchema: ZodObject<
{
direction: ZodEnum<
{
left: "left";
right: "right";
sharp_left: "sharp_left";
sharp_right: "sharp_right";
slight_left: "slight_left";
slight_right: "slight_right";
},
>;
distance: ZodNumber;
landmark: ZodNullable<ZodString>;
onto: ZodNullable<ZodString>;
path_index: ZodNumber;
type: ZodLiteral<"turn">;
},
$strip,
> = ...
Turn at an intersection or a bend sharp enough to call out.